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Old 06-21-2004, 03:34 PM   #1370
Atticus Grinch
Hello, Dum-Dum.
 
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Join Date: Mar 2003
Posts: 10,117
Penske, take what lessons you will.

Video game designers are starting to catch on to a phenomenon known to robotics designers since 1978 --- that there is an "uncanny valley" in human emotional response to artificial anthropomorphic figures, such that creations with 10% apparent human characteristics (say, your dog) get more-humanized in our perceptions, while things with 99% apparent human characteristics (say, Not Me) get de-humanized in our perceptions. This Slate article explains why movie, television and game designers should be careful about sophisticated CGI characters: your Roomba is "cute" but Haley Joel Osment is "creepy."

Sadly, this means I probably shouldn't go forward with my project to create CGI pornos featuring the chick I had a crush on in 8th grade.

etfg

Last edited by Atticus Grinch; 06-21-2004 at 03:39 PM..
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